Microsoft / Xbox · 2019

Xbox:More Together

Creative Director · Global / US

One emotional throughline: gaming is better shared: connecting a fragmented lineup into a single Xbox story.

Problem

Players understood individual games, not the collective value or spirit of the Xbox ecosystem: a strong lineup fragmented in perception.

Solution

'More Together' as one expressive layer across the Jump In platform: human energy, friendship, shared joy: showing the different kinds of 'more' each title delivers when experienced together.

Results

One line a fragmented lineup could all sit under: each title kept its own audience, and the platform gained a single reason to care.

01: Anthem TVC

The platform idea stated once, for the whole lineup.

02: Metro Exodus

The same idea, a very different world.

03: Devil May Cry 5

Style as the connective tissue.

04: Kingdom Hearts 3

One emotional layer across a fragmented lineup.

05: Crackdown 3

The loudest world in the lineup, held to the same rule.